Add-On Vehicle Spawner 1.5.3-hotfix
1.171.737
502
1.171.737
502
Add-on Spawner is a ScriptHookV script that automatically looks for add-on vehicles and puts them in a menu for you to spawn.
Features
Requirements
GTA V v1.0.877.1 or later
ScriptHookV
Installation
Drag and drop AddonSpawner.asi and the AddonSpawner folder to your GTA V game folder.
Usage
No configuration needed, just load it up, press the hotkey (F5) and spawn your add-on vehicle. They are separated by vehicle class. It only lists your add-on vehicles, so no base game/DLC vehicles. There are various options for sorting vanilla cars and add-ons, so check the settings.
To add images, put an image file (.jpg or .png) in the AddonSpawner/img folder, with the model name (spawn name) as file name. For example: ek9.jpg.
Credits
Full credits to the ScriptHookVDotNet team on this one.
This wouldn't have been possible without Unknown Modder and drp4lyf!
Source
GitHub
Changelog
1.5.3
* Display DLC name for vehicles from official DLC
* Display warning for b2699 (The Criminal Enterprises) vehicles
Yes, they're still spawnable and WILL crash your game when spawned anyway. No, I'm not filtering them out for the off-chance someone puts working files for these models, or for the off-chance of R* adding them in a future update. There's a fat warning now, spawning them is now completely at your own risk.
Note: There was a small time window of 40 minutes where a faulty version was uploaded, apologies for that. It is unpublished now, only the hotfix version is available.
Hotfix changes:
* Fix missing return path in DLC filtering (undefined behavior)
* Update menu dependency
1.5.2
* Update vehicles for b2612 (Expanded and Enhanced) (Spawning them will crash the game, but at least they're filtered away now)
* Update vehicles for b2699 (The Criminal Enterprises)
1.5.1
* Update vehicles for b2545 (The Contract)
* Fix non-DLC content added each load when no addons present
1.5.0
* List and sort spawn list by manufacturer before model
* Load images on start instead of on selection
1.4.5
Thank you fingaweg for making this fast update possible!
* Update vehicles for b2372 (Los Santos Tuners)
* Fix re-initialization problems
* Improve image loading (support .webp)
Old changelogs Ver tópico no GTA5-Mods.com Forums »
Features
- Detects added vehicles automatically
- Search by make, model or name
- Various spawn options
- Various sorting options
- Custom thumbnails
- Prevents DLC vehicles from de-spawning
Requirements
GTA V v1.0.877.1 or later
ScriptHookV
Installation
Drag and drop AddonSpawner.asi and the AddonSpawner folder to your GTA V game folder.
Usage
No configuration needed, just load it up, press the hotkey (F5) and spawn your add-on vehicle. They are separated by vehicle class. It only lists your add-on vehicles, so no base game/DLC vehicles. There are various options for sorting vanilla cars and add-ons, so check the settings.
To add images, put an image file (.jpg or .png) in the AddonSpawner/img folder, with the model name (spawn name) as file name. For example: ek9.jpg.
Credits
Full credits to the ScriptHookVDotNet team on this one.
This wouldn't have been possible without Unknown Modder and drp4lyf!
Source
GitHub
Changelog
1.5.3
* Display DLC name for vehicles from official DLC
* Display warning for b2699 (The Criminal Enterprises) vehicles
Yes, they're still spawnable and WILL crash your game when spawned anyway. No, I'm not filtering them out for the off-chance someone puts working files for these models, or for the off-chance of R* adding them in a future update. There's a fat warning now, spawning them is now completely at your own risk.
Note: There was a small time window of 40 minutes where a faulty version was uploaded, apologies for that. It is unpublished now, only the hotfix version is available.
Hotfix changes:
* Fix missing return path in DLC filtering (undefined behavior)
* Update menu dependency
1.5.2
* Update vehicles for b2612 (Expanded and Enhanced) (Spawning them will crash the game, but at least they're filtered away now)
* Update vehicles for b2699 (The Criminal Enterprises)
1.5.1
* Update vehicles for b2545 (The Contract)
* Fix non-DLC content added each load when no addons present
1.5.0
* List and sort spawn list by manufacturer before model
* Load images on start instead of on selection
1.4.5
Thank you fingaweg for making this fast update possible!
* Update vehicles for b2372 (Los Santos Tuners)
* Fix re-initialization problems
* Improve image loading (support .webp)
Old changelogs Ver tópico no GTA5-Mods.com Forums »
Primeiro envio: 30 de Abril de 2017
Último envio: há 2 dias atrás
Último download: há 2 minutos atrás
1.257 Comentários
More mods by ikt:
Add-on Spawner is a ScriptHookV script that automatically looks for add-on vehicles and puts them in a menu for you to spawn.
Features
Requirements
GTA V v1.0.877.1 or later
ScriptHookV
Installation
Drag and drop AddonSpawner.asi and the AddonSpawner folder to your GTA V game folder.
Usage
No configuration needed, just load it up, press the hotkey (F5) and spawn your add-on vehicle. They are separated by vehicle class. It only lists your add-on vehicles, so no base game/DLC vehicles. There are various options for sorting vanilla cars and add-ons, so check the settings.
To add images, put an image file (.jpg or .png) in the AddonSpawner/img folder, with the model name (spawn name) as file name. For example: ek9.jpg.
Credits
Full credits to the ScriptHookVDotNet team on this one.
This wouldn't have been possible without Unknown Modder and drp4lyf!
Source
GitHub
Changelog
1.5.3
* Display DLC name for vehicles from official DLC
* Display warning for b2699 (The Criminal Enterprises) vehicles
Yes, they're still spawnable and WILL crash your game when spawned anyway. No, I'm not filtering them out for the off-chance someone puts working files for these models, or for the off-chance of R* adding them in a future update. There's a fat warning now, spawning them is now completely at your own risk.
Note: There was a small time window of 40 minutes where a faulty version was uploaded, apologies for that. It is unpublished now, only the hotfix version is available.
Hotfix changes:
* Fix missing return path in DLC filtering (undefined behavior)
* Update menu dependency
1.5.2
* Update vehicles for b2612 (Expanded and Enhanced) (Spawning them will crash the game, but at least they're filtered away now)
* Update vehicles for b2699 (The Criminal Enterprises)
1.5.1
* Update vehicles for b2545 (The Contract)
* Fix non-DLC content added each load when no addons present
1.5.0
* List and sort spawn list by manufacturer before model
* Load images on start instead of on selection
1.4.5
Thank you fingaweg for making this fast update possible!
* Update vehicles for b2372 (Los Santos Tuners)
* Fix re-initialization problems
* Improve image loading (support .webp)
Old changelogs Ver tópico no GTA5-Mods.com Forums »
Features
- Detects added vehicles automatically
- Search by make, model or name
- Various spawn options
- Various sorting options
- Custom thumbnails
- Prevents DLC vehicles from de-spawning
Requirements
GTA V v1.0.877.1 or later
ScriptHookV
Installation
Drag and drop AddonSpawner.asi and the AddonSpawner folder to your GTA V game folder.
Usage
No configuration needed, just load it up, press the hotkey (F5) and spawn your add-on vehicle. They are separated by vehicle class. It only lists your add-on vehicles, so no base game/DLC vehicles. There are various options for sorting vanilla cars and add-ons, so check the settings.
To add images, put an image file (.jpg or .png) in the AddonSpawner/img folder, with the model name (spawn name) as file name. For example: ek9.jpg.
Credits
Full credits to the ScriptHookVDotNet team on this one.
This wouldn't have been possible without Unknown Modder and drp4lyf!
Source
GitHub
Changelog
1.5.3
* Display DLC name for vehicles from official DLC
* Display warning for b2699 (The Criminal Enterprises) vehicles
Yes, they're still spawnable and WILL crash your game when spawned anyway. No, I'm not filtering them out for the off-chance someone puts working files for these models, or for the off-chance of R* adding them in a future update. There's a fat warning now, spawning them is now completely at your own risk.
Note: There was a small time window of 40 minutes where a faulty version was uploaded, apologies for that. It is unpublished now, only the hotfix version is available.
Hotfix changes:
* Fix missing return path in DLC filtering (undefined behavior)
* Update menu dependency
1.5.2
* Update vehicles for b2612 (Expanded and Enhanced) (Spawning them will crash the game, but at least they're filtered away now)
* Update vehicles for b2699 (The Criminal Enterprises)
1.5.1
* Update vehicles for b2545 (The Contract)
* Fix non-DLC content added each load when no addons present
1.5.0
* List and sort spawn list by manufacturer before model
* Load images on start instead of on selection
1.4.5
Thank you fingaweg for making this fast update possible!
* Update vehicles for b2372 (Los Santos Tuners)
* Fix re-initialization problems
* Improve image loading (support .webp)
Old changelogs Ver tópico no GTA5-Mods.com Forums »
Primeiro envio: 30 de Abril de 2017
Último envio: há 2 dias atrás
Último download: há 2 minutos atrás
@Viking aircraft
so we cant spawn the latest dlc vehicle in story mode using add-on spawner?
@ANEH
@ANEH
In fact we can spawn all DLC vehicles. But Expanded and Enhanced DLC vehicles are not included. They are only available in PS5 and XBOXONE now.
@Viking aircraft we aint talking about the expanded and enhanced we talking about the new dlc the criminal enterprises u cant acess it why why its not aviable on the menu hmmmmm all other dlcs never had a problem
@DzeFuk
You can try enhanced trainer if you can't spawn criminal enterprises vehicles with this mod.
It not only prevents DLC vehicles to be despawned by game but also provides you a way to spawn DLC vehicles. And you can do other things with it
@Viking aircraft so using some of the most popular trainers to spawn the cars didint helped but i did tried to do it on other gta (the one i use to play online) it has no mods or anything and it did worked but i dont think it was the mods fault i think my other gta wasnt updated well it was but im pretty sure something went wrong with the update so i didnt have files needed to spawn the cars thats my guess thx for pushing me into the right direction tho
<Item>dlcpacks:/mpsum/</Item>
add this to your dlclist_ then u can see :)
<Item>dlcpacks:/mpsum/</Item> Was already in my dlclist. As well as it doesn't have any of the CE content since its an older DLC. What is the name of the new DLC in OpenIV in DLCPacks? Is it one of the patchday folders or labeled it own new thing. Since i'm getting the game version thing yet its 2699.
If you're getting the Unavailable Version thing. Go into regular Update/DLCPacks and Extact mpsum2 mpSum2_G9EC folders. Then add them to your Mods/Update/DLCPacks folder list and DLClist.xml. Its looking like it didn't add them to the Mods folder upon update so they are having to be put in manually.
can anyone tell me the possible cause of when i spawn in the car it spawns me standing/backwards inside the car and making me unable to exit the car
The spawner is definitely good! But I would like to translate the interface myself into my own language, is it possible? What needs to be done?
Seems like the new update to 2699 has messed on how many dlc you have that can be loaded, i have over 1000 cars and my favorite Toyota supra 98 250 tune doesn't load. so probably have to have till modders fix it
ATTENTION FOR THOSE WHO HAVE VER_1_0_2699_0_NOSTEAM
I figured out what the problem is when it is impossible to generate their update transport (this method helped me) The fact is that: In the file dlclist.xml the signs (\) are in the wrong direction! For those who are faced with this problem, put all the signs (\) in the other direction (/) on the standard dlc! When the slash sign (stands / so) then gta reads dlc files not from the mod folder! But there is a second way that is more demanding on the memory of your HDD - just copy the necessary dls from the main folder Grand Theft Auto V\Update\x64\dlcpacks ---> to the folder Grand Theft Auto V\Mods\update\x64\dlcpacks then GTA will read files from the mods packs!
You can even copy a clean one for verification dlclist.xml from Grand Theft Auto V\Update\x64\DLC packages. To your mods folder
To whom this method helped, please reply to me with a message: Sign +
@GRES98STOR Hello! I don't have dlclist.xml file and don't have folder "Mods" in game folder, how i can solve this problem? I install only ScriptHook V and this spawner, no others mods or scripts.
@GRES98STOR i now make all this folders - "Mods\update\x64\dlcpacks" and copy to here folder with dlc, but it's not work...
anyone getting crash when spawning cyclone II in latest update?
My gta keep crashing when spawning Expanded And Enhanced Vehicles
Man, just don't spawn them.
1.5.3
DLC names are now displayed on the vehicle spawning option, if the vehicle is from an official DLC.
Display warning for b2699 (The Criminal Enterprises) vehicles.
Yes, they're still spawnable and WILL crash your game when spawned anyway. No, I'm not filtering them out for the off-chance someone puts working files for these models, or for the off-chance of R* adding them in a future update. There's a fat warning now, spawning them is now completely at your own risk.
Note: There was a small time window of 40 minutes where a faulty version was uploaded, apologies for that. It is unpublished now, only the hotfix version is available.