Sparky's Traffic Overhaul 1.8.1
24.513
174
24.513
174
The goal of this mod is to properly integrate all vehicles into single player, both base game and online only ones. It also makes a number of other changes to give a more varied and realistic feel to traffic. I've aimed for realism here, so only appropriate road legal cars are included. No stupid batmobiles or flying bikes!
- Many more vehicles now spawn in traffic, in appropriate areas. No ultra rare, race, prototype or unrealistic vehicles however.
- Spawn chances set appropriately for all vehicles. Meaning vehicles that should be common generally are and vice versa.
- Generally heavier traffic with much more variety in vehicle models across the whole map.
- Car colours revamped for the majority of traffic vehicles. Gives more realistic variety and as a bonus fixes the 'mostly black cars' bug.
- Custom modified vehicles can spawn in many new places across the map, with hundreds of possible combinations.
- Traffic driver AI has been tweaked. AI controlled traffic cars generally drive a little faster and less cautiously.
- This new AI means you can now make realistic freeway crashes, as some cars might swerve late or not stop in time!
- Damage deformation for most vehicles has been slightly increased for better crash damage. Includes DLC vehicles, since Rockstar keeps making them extra tough, this fixes that.
- Random police vehicles now spawn in traffic and will chase the player if you get a wanted level.
- Trains have also been redone, you will find more variety in trains as well as much longer ones.
I wanted this mod to feel like the vehicles were implemented in a realistic manner, along the lines of how rockstar would have done it. Not flooding the streets with hypercars and mod vehicles like some mods do. I've played though the whole game with this mod and not had a single crash, so consider it stable.
The mod includes two versions to choose from.
Both incorporate all the changes above, but change which vehicles can spawn in general traffic flow:
Realism Version - This one does not include some of the more exotic supercars and rare imported classics in general traffic, since you would never really see them in American traffic IRL. Use this one if you want a more realistic feel. Some of these rare vehicles still have a small chance to appear customised in special places however.
Variety Version - This one includes more vehicles in traffic flow, including many exotic supercars and imported classics etc. More variety but can feel less realistic. Note that it still only includes realistic vehicles however. There are still no concept cars, batmobiles, spy cars, armoured cars etc in traffic.
INSTALLATION:
The mod is packaged into two easy one click OpenIV installers. CHOOSE ONLY ONE FROM ABOVE!
You'll need scripthook installed for the latest version of GTA, get it here if you don't have it already: https://www.gta5-mods.com/tools/script-hook-v
You will also need OpenIV to install, get it here: https://openiv.com/
Once both of the above are installed, open OpenIV and make sure the ASI loader is active (Tools->ASI Manager then install the top two options.)
Then in OpenIV go Tools->Package Installer and select one of the two mod versions to install. Then simply follow the instructions.
It's highly recommended to install into the mods folder, as that allows it to be easily uninstalled by deleting the mod folder.
IMPORTANT:
Rockstar also included an in game script to remove online vehicles from SP, you may need something that disables that if you notice cars disappearing. This trainer does it automatically for you: https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
V1.1 Update: Tweaked a few spawn chances and colours. Allowed a number of vehicles to spawn with varying levels of bodywork corrosion (Trashmaster, both Towtrucks, various commercial tipper and cement trucks, Duneloader etc)
V1.3 Update: The latest GTA update loads files differently to previous ones, so some of the modified vehicle colours weren't loading. Fixes that and adds some more colour variations for other vehicles.
V1.4 Update: Improved deformation now applies to all DLC vehicles. These vehicles had an extra variable to make them tougher than vanilla vehicles, which is now removed. There are also new colours for some vehicles as well as some tweaks to spawns.
V1.5 Update: Tuners update now supported. All new tuner update vehicles now in traffic. New colour sets for the new vehicles too since rockstar neglected to do so for most.
V1.6 Update: New contracts DLC cars in traffic.
V1.8 Update: Up to date with all new DLC cars up to Feb 2023.
V1.8.1 Update: Adjusted damange modelling of a dumber of DLC vehicles, especially more recent ones, that rockstar decided to make exceptionally difficult to deform/damage for some reason.
- Many more vehicles now spawn in traffic, in appropriate areas. No ultra rare, race, prototype or unrealistic vehicles however.
- Spawn chances set appropriately for all vehicles. Meaning vehicles that should be common generally are and vice versa.
- Generally heavier traffic with much more variety in vehicle models across the whole map.
- Car colours revamped for the majority of traffic vehicles. Gives more realistic variety and as a bonus fixes the 'mostly black cars' bug.
- Custom modified vehicles can spawn in many new places across the map, with hundreds of possible combinations.
- Traffic driver AI has been tweaked. AI controlled traffic cars generally drive a little faster and less cautiously.
- This new AI means you can now make realistic freeway crashes, as some cars might swerve late or not stop in time!
- Damage deformation for most vehicles has been slightly increased for better crash damage. Includes DLC vehicles, since Rockstar keeps making them extra tough, this fixes that.
- Random police vehicles now spawn in traffic and will chase the player if you get a wanted level.
- Trains have also been redone, you will find more variety in trains as well as much longer ones.
I wanted this mod to feel like the vehicles were implemented in a realistic manner, along the lines of how rockstar would have done it. Not flooding the streets with hypercars and mod vehicles like some mods do. I've played though the whole game with this mod and not had a single crash, so consider it stable.
The mod includes two versions to choose from.
Both incorporate all the changes above, but change which vehicles can spawn in general traffic flow:
Realism Version - This one does not include some of the more exotic supercars and rare imported classics in general traffic, since you would never really see them in American traffic IRL. Use this one if you want a more realistic feel. Some of these rare vehicles still have a small chance to appear customised in special places however.
Variety Version - This one includes more vehicles in traffic flow, including many exotic supercars and imported classics etc. More variety but can feel less realistic. Note that it still only includes realistic vehicles however. There are still no concept cars, batmobiles, spy cars, armoured cars etc in traffic.
INSTALLATION:
The mod is packaged into two easy one click OpenIV installers. CHOOSE ONLY ONE FROM ABOVE!
You'll need scripthook installed for the latest version of GTA, get it here if you don't have it already: https://www.gta5-mods.com/tools/script-hook-v
You will also need OpenIV to install, get it here: https://openiv.com/
Once both of the above are installed, open OpenIV and make sure the ASI loader is active (Tools->ASI Manager then install the top two options.)
Then in OpenIV go Tools->Package Installer and select one of the two mod versions to install. Then simply follow the instructions.
It's highly recommended to install into the mods folder, as that allows it to be easily uninstalled by deleting the mod folder.
IMPORTANT:
Rockstar also included an in game script to remove online vehicles from SP, you may need something that disables that if you notice cars disappearing. This trainer does it automatically for you: https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
V1.1 Update: Tweaked a few spawn chances and colours. Allowed a number of vehicles to spawn with varying levels of bodywork corrosion (Trashmaster, both Towtrucks, various commercial tipper and cement trucks, Duneloader etc)
V1.3 Update: The latest GTA update loads files differently to previous ones, so some of the modified vehicle colours weren't loading. Fixes that and adds some more colour variations for other vehicles.
V1.4 Update: Improved deformation now applies to all DLC vehicles. These vehicles had an extra variable to make them tougher than vanilla vehicles, which is now removed. There are also new colours for some vehicles as well as some tweaks to spawns.
V1.5 Update: Tuners update now supported. All new tuner update vehicles now in traffic. New colour sets for the new vehicles too since rockstar neglected to do so for most.
V1.6 Update: New contracts DLC cars in traffic.
V1.8 Update: Up to date with all new DLC cars up to Feb 2023.
V1.8.1 Update: Adjusted damange modelling of a dumber of DLC vehicles, especially more recent ones, that rockstar decided to make exceptionally difficult to deform/damage for some reason.
Primeiro envio: 26 de Fevereiro de 2021
Último envio: 15 de Fevereiro de 2023
Último download: há 2 minutos atrás
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140 Comentários
The goal of this mod is to properly integrate all vehicles into single player, both base game and online only ones. It also makes a number of other changes to give a more varied and realistic feel to traffic. I've aimed for realism here, so only appropriate road legal cars are included. No stupid batmobiles or flying bikes!
- Many more vehicles now spawn in traffic, in appropriate areas. No ultra rare, race, prototype or unrealistic vehicles however.
- Spawn chances set appropriately for all vehicles. Meaning vehicles that should be common generally are and vice versa.
- Generally heavier traffic with much more variety in vehicle models across the whole map.
- Car colours revamped for the majority of traffic vehicles. Gives more realistic variety and as a bonus fixes the 'mostly black cars' bug.
- Custom modified vehicles can spawn in many new places across the map, with hundreds of possible combinations.
- Traffic driver AI has been tweaked. AI controlled traffic cars generally drive a little faster and less cautiously.
- This new AI means you can now make realistic freeway crashes, as some cars might swerve late or not stop in time!
- Damage deformation for most vehicles has been slightly increased for better crash damage. Includes DLC vehicles, since Rockstar keeps making them extra tough, this fixes that.
- Random police vehicles now spawn in traffic and will chase the player if you get a wanted level.
- Trains have also been redone, you will find more variety in trains as well as much longer ones.
I wanted this mod to feel like the vehicles were implemented in a realistic manner, along the lines of how rockstar would have done it. Not flooding the streets with hypercars and mod vehicles like some mods do. I've played though the whole game with this mod and not had a single crash, so consider it stable.
The mod includes two versions to choose from.
Both incorporate all the changes above, but change which vehicles can spawn in general traffic flow:
Realism Version - This one does not include some of the more exotic supercars and rare imported classics in general traffic, since you would never really see them in American traffic IRL. Use this one if you want a more realistic feel. Some of these rare vehicles still have a small chance to appear customised in special places however.
Variety Version - This one includes more vehicles in traffic flow, including many exotic supercars and imported classics etc. More variety but can feel less realistic. Note that it still only includes realistic vehicles however. There are still no concept cars, batmobiles, spy cars, armoured cars etc in traffic.
INSTALLATION:
The mod is packaged into two easy one click OpenIV installers. CHOOSE ONLY ONE FROM ABOVE!
You'll need scripthook installed for the latest version of GTA, get it here if you don't have it already: https://www.gta5-mods.com/tools/script-hook-v
You will also need OpenIV to install, get it here: https://openiv.com/
Once both of the above are installed, open OpenIV and make sure the ASI loader is active (Tools->ASI Manager then install the top two options.)
Then in OpenIV go Tools->Package Installer and select one of the two mod versions to install. Then simply follow the instructions.
It's highly recommended to install into the mods folder, as that allows it to be easily uninstalled by deleting the mod folder.
IMPORTANT:
Rockstar also included an in game script to remove online vehicles from SP, you may need something that disables that if you notice cars disappearing. This trainer does it automatically for you: https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
V1.1 Update: Tweaked a few spawn chances and colours. Allowed a number of vehicles to spawn with varying levels of bodywork corrosion (Trashmaster, both Towtrucks, various commercial tipper and cement trucks, Duneloader etc)
V1.3 Update: The latest GTA update loads files differently to previous ones, so some of the modified vehicle colours weren't loading. Fixes that and adds some more colour variations for other vehicles.
V1.4 Update: Improved deformation now applies to all DLC vehicles. These vehicles had an extra variable to make them tougher than vanilla vehicles, which is now removed. There are also new colours for some vehicles as well as some tweaks to spawns.
V1.5 Update: Tuners update now supported. All new tuner update vehicles now in traffic. New colour sets for the new vehicles too since rockstar neglected to do so for most.
V1.6 Update: New contracts DLC cars in traffic.
V1.8 Update: Up to date with all new DLC cars up to Feb 2023.
V1.8.1 Update: Adjusted damange modelling of a dumber of DLC vehicles, especially more recent ones, that rockstar decided to make exceptionally difficult to deform/damage for some reason.
- Many more vehicles now spawn in traffic, in appropriate areas. No ultra rare, race, prototype or unrealistic vehicles however.
- Spawn chances set appropriately for all vehicles. Meaning vehicles that should be common generally are and vice versa.
- Generally heavier traffic with much more variety in vehicle models across the whole map.
- Car colours revamped for the majority of traffic vehicles. Gives more realistic variety and as a bonus fixes the 'mostly black cars' bug.
- Custom modified vehicles can spawn in many new places across the map, with hundreds of possible combinations.
- Traffic driver AI has been tweaked. AI controlled traffic cars generally drive a little faster and less cautiously.
- This new AI means you can now make realistic freeway crashes, as some cars might swerve late or not stop in time!
- Damage deformation for most vehicles has been slightly increased for better crash damage. Includes DLC vehicles, since Rockstar keeps making them extra tough, this fixes that.
- Random police vehicles now spawn in traffic and will chase the player if you get a wanted level.
- Trains have also been redone, you will find more variety in trains as well as much longer ones.
I wanted this mod to feel like the vehicles were implemented in a realistic manner, along the lines of how rockstar would have done it. Not flooding the streets with hypercars and mod vehicles like some mods do. I've played though the whole game with this mod and not had a single crash, so consider it stable.
The mod includes two versions to choose from.
Both incorporate all the changes above, but change which vehicles can spawn in general traffic flow:
Realism Version - This one does not include some of the more exotic supercars and rare imported classics in general traffic, since you would never really see them in American traffic IRL. Use this one if you want a more realistic feel. Some of these rare vehicles still have a small chance to appear customised in special places however.
Variety Version - This one includes more vehicles in traffic flow, including many exotic supercars and imported classics etc. More variety but can feel less realistic. Note that it still only includes realistic vehicles however. There are still no concept cars, batmobiles, spy cars, armoured cars etc in traffic.
INSTALLATION:
The mod is packaged into two easy one click OpenIV installers. CHOOSE ONLY ONE FROM ABOVE!
You'll need scripthook installed for the latest version of GTA, get it here if you don't have it already: https://www.gta5-mods.com/tools/script-hook-v
You will also need OpenIV to install, get it here: https://openiv.com/
Once both of the above are installed, open OpenIV and make sure the ASI loader is active (Tools->ASI Manager then install the top two options.)
Then in OpenIV go Tools->Package Installer and select one of the two mod versions to install. Then simply follow the instructions.
It's highly recommended to install into the mods folder, as that allows it to be easily uninstalled by deleting the mod folder.
IMPORTANT:
Rockstar also included an in game script to remove online vehicles from SP, you may need something that disables that if you notice cars disappearing. This trainer does it automatically for you: https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
V1.1 Update: Tweaked a few spawn chances and colours. Allowed a number of vehicles to spawn with varying levels of bodywork corrosion (Trashmaster, both Towtrucks, various commercial tipper and cement trucks, Duneloader etc)
V1.3 Update: The latest GTA update loads files differently to previous ones, so some of the modified vehicle colours weren't loading. Fixes that and adds some more colour variations for other vehicles.
V1.4 Update: Improved deformation now applies to all DLC vehicles. These vehicles had an extra variable to make them tougher than vanilla vehicles, which is now removed. There are also new colours for some vehicles as well as some tweaks to spawns.
V1.5 Update: Tuners update now supported. All new tuner update vehicles now in traffic. New colour sets for the new vehicles too since rockstar neglected to do so for most.
V1.6 Update: New contracts DLC cars in traffic.
V1.8 Update: Up to date with all new DLC cars up to Feb 2023.
V1.8.1 Update: Adjusted damange modelling of a dumber of DLC vehicles, especially more recent ones, that rockstar decided to make exceptionally difficult to deform/damage for some reason.
Primeiro envio: 26 de Fevereiro de 2021
Último envio: 15 de Fevereiro de 2023
Último download: há 2 minutos atrás
@Sparky66 Update it bro come on!
@sparky66 we need a way to uninstall this without deleting our mods folder
update it or make a uninstaller plz
Not sure if it's a bug or my other mod is interfering. After installing, traffic cars frequently just disappear when I get close. It seems to happen to Online-exclusive cars. Really annoying issue. Also, the over traffic density drastically decreased, and there is very obvious repetitive pattern of spawning logic. I would ran into the same pickup truck among every 5-10 cars I met. And also, please add a way to uninstall this mod! @Sparky66
@randomdayofburt get simple trainer to stop online cars from despawning
anyone got a full uninstall tutorial without deleting mods folder?
@gtalover6455 yo have you found a fix for this yet?
For anyone wondering HOW TO UNINSTALL, after diggin on dlcpacks looking for the mod to uninstall because cars just disappear when I get close and that sucks, i've found that the easiest fix is deleting update.rpf in mods/update/update.rpf. Of course do a backup of your dliclists and Gameconfigs xml using OPENIV and then just copy the original update.rpf from your update folder located on the main folder of the game! :D normal traffic again and you can look for a gameconfig with 2.5x traffic 2.5x peds which is the most balanced way to play, because more will not let you drive insane because toooo many cars. sorry my english
after installing that mod, game straight shows error ERR_SYS_FILELOAD
What to do? Scripthook V, gamerconfig from NVE, heap adjuster and packfile are intalled.
@Dark Prxphet
thanks, that fixed ERR_SYS_FILELOAD
Random and dlc cars are now spawning
BRO PLEASE RELEASE AN UNINSTALLER IVE INSTALLED SO MANY MODS AND BC OF UR MOD MY GTA IS CRASHING EVERY TIME WHEN I LOAD INTO STORY AND U JST SAYING DELETE MOD FOLDER... BRO PLSSSS
my game crashes after story loading screen and error sys load appears after trying to replace the edited carvariations and extratitleupdate with the original ones the game gives err fil pack error please i beg of you make a unistall for this mod
No uninstall and the cars are all vanishing into thin air. Sigh. When will I learn.
PèLEASEEEEEEEEEEEEE BRO SO MANY PEOPLE ARE SAYING THAT THEA NEEEEED AN UNISTALLER PLS BRO REALEAS ONE I HAVE SO MANY THING BROOOOO PLEASE MY GAME WONT LOUNCH ME INTO THE SP BECAUSE OF YOUT MOD PLEASSSSE
IL REMOVE MY RAITING WHEN YOUR REALESE AN UNISTALLER
Updating my review because this sucks ass
is there any update coming soon, personally I think this mod is the best
bro I cant install this my game crashes, but thats not the point I need the ''mostly black cars'' fix PLEASE OMG IM BEGGIN YOU CACN YOU DO IT LIKE SEPERATTYL=? @Sparky66 I NEED U SO BAD.
like Im desperate literally :D
Bro fix it, it crash everytime i play