Sparky's Traffic Overhaul 1.8.1
12.735
149
12.735
149
The goal of this mod is to properly integrate all vehicles into single player, both base game and online only ones. It also makes a number of other changes to give a more varied and realistic feel to traffic. I've aimed for realism here, so only appropriate road legal cars are included. No stupid batmobiles or flying bikes!
- Many more vehicles now spawn in traffic, in appropriate areas. No ultra rare, race, prototype or unrealistic vehicles however.
- Spawn chances set appropriately for all vehicles. Meaning vehicles that should be common generally are and vice versa.
- Generally heavier traffic with much more variety in vehicle models across the whole map.
- Car colours revamped for the majority of traffic vehicles. Gives more realistic variety and as a bonus fixes the 'mostly black cars' bug.
- Custom modified vehicles can spawn in many new places across the map, with hundreds of possible combinations.
- Traffic driver AI has been tweaked. AI controlled traffic cars generally drive a little faster and less cautiously.
- This new AI means you can now make realistic freeway crashes, as some cars might swerve late or not stop in time!
- Damage deformation for most vehicles has been slightly increased for better crash damage. Includes DLC vehicles, since Rockstar keeps making them extra tough, this fixes that.
- Random police vehicles now spawn in traffic and will chase the player if you get a wanted level.
- Trains have also been redone, you will find more variety in trains as well as much longer ones.
I wanted this mod to feel like the vehicles were implemented in a realistic manner, along the lines of how rockstar would have done it. Not flooding the streets with hypercars and mod vehicles like some mods do. I've played though the whole game with this mod and not had a single crash, so consider it stable.
The mod includes two versions to choose from.
Both incorporate all the changes above, but change which vehicles can spawn in general traffic flow:
Realism Version - This one does not include some of the more exotic supercars and rare imported classics in general traffic, since you would never really see them in American traffic IRL. Use this one if you want a more realistic feel. Some of these rare vehicles still have a small chance to appear customised in special places however.
Variety Version - This one includes more vehicles in traffic flow, including many exotic supercars and imported classics etc. More variety but can feel less realistic. Note that it still only includes realistic vehicles however. There are still no concept cars, batmobiles, spy cars, armoured cars etc in traffic.
INSTALLATION:
The mod is packaged into two easy one click OpenIV installers. CHOOSE ONLY ONE FROM ABOVE!
You'll need scripthook installed for the latest version of GTA, get it here if you don't have it already: https://www.gta5-mods.com/tools/script-hook-v
You will also need OpenIV to install, get it here: https://openiv.com/
Once both of the above are installed, open OpenIV and make sure the ASI loader is active (Tools->ASI Manager then install the top two options.)
Then in OpenIV go Tools->Package Installer and select one of the two mod versions to install. Then simply follow the instructions.
It's highly recommended to install into the mods folder, as that allows it to be easily uninstalled by deleting the mod folder.
IMPORTANT:
Rockstar also included an in game script to remove online vehicles from SP, you may need something that disables that if you notice cars disappearing. This trainer does it automatically for you: https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
V1.1 Update: Tweaked a few spawn chances and colours. Allowed a number of vehicles to spawn with varying levels of bodywork corrosion (Trashmaster, both Towtrucks, various commercial tipper and cement trucks, Duneloader etc)
V1.3 Update: The latest GTA update loads files differently to previous ones, so some of the modified vehicle colours weren't loading. Fixes that and adds some more colour variations for other vehicles.
V1.4 Update: Improved deformation now applies to all DLC vehicles. These vehicles had an extra variable to make them tougher than vanilla vehicles, which is now removed. There are also new colours for some vehicles as well as some tweaks to spawns.
V1.5 Update: Tuners update now supported. All new tuner update vehicles now in traffic. New colour sets for the new vehicles too since rockstar neglected to do so for most.
V1.6 Update: New contracts DLC cars in traffic.
V1.8 Update: Up to date with all new DLC cars up to Feb 2023.
V1.8.1 Update: Adjusted damange modelling of a dumber of DLC vehicles, especially more recent ones, that rockstar decided to make exceptionally difficult to deform/damage for some reason.
- Many more vehicles now spawn in traffic, in appropriate areas. No ultra rare, race, prototype or unrealistic vehicles however.
- Spawn chances set appropriately for all vehicles. Meaning vehicles that should be common generally are and vice versa.
- Generally heavier traffic with much more variety in vehicle models across the whole map.
- Car colours revamped for the majority of traffic vehicles. Gives more realistic variety and as a bonus fixes the 'mostly black cars' bug.
- Custom modified vehicles can spawn in many new places across the map, with hundreds of possible combinations.
- Traffic driver AI has been tweaked. AI controlled traffic cars generally drive a little faster and less cautiously.
- This new AI means you can now make realistic freeway crashes, as some cars might swerve late or not stop in time!
- Damage deformation for most vehicles has been slightly increased for better crash damage. Includes DLC vehicles, since Rockstar keeps making them extra tough, this fixes that.
- Random police vehicles now spawn in traffic and will chase the player if you get a wanted level.
- Trains have also been redone, you will find more variety in trains as well as much longer ones.
I wanted this mod to feel like the vehicles were implemented in a realistic manner, along the lines of how rockstar would have done it. Not flooding the streets with hypercars and mod vehicles like some mods do. I've played though the whole game with this mod and not had a single crash, so consider it stable.
The mod includes two versions to choose from.
Both incorporate all the changes above, but change which vehicles can spawn in general traffic flow:
Realism Version - This one does not include some of the more exotic supercars and rare imported classics in general traffic, since you would never really see them in American traffic IRL. Use this one if you want a more realistic feel. Some of these rare vehicles still have a small chance to appear customised in special places however.
Variety Version - This one includes more vehicles in traffic flow, including many exotic supercars and imported classics etc. More variety but can feel less realistic. Note that it still only includes realistic vehicles however. There are still no concept cars, batmobiles, spy cars, armoured cars etc in traffic.
INSTALLATION:
The mod is packaged into two easy one click OpenIV installers. CHOOSE ONLY ONE FROM ABOVE!
You'll need scripthook installed for the latest version of GTA, get it here if you don't have it already: https://www.gta5-mods.com/tools/script-hook-v
You will also need OpenIV to install, get it here: https://openiv.com/
Once both of the above are installed, open OpenIV and make sure the ASI loader is active (Tools->ASI Manager then install the top two options.)
Then in OpenIV go Tools->Package Installer and select one of the two mod versions to install. Then simply follow the instructions.
It's highly recommended to install into the mods folder, as that allows it to be easily uninstalled by deleting the mod folder.
IMPORTANT:
Rockstar also included an in game script to remove online vehicles from SP, you may need something that disables that if you notice cars disappearing. This trainer does it automatically for you: https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
V1.1 Update: Tweaked a few spawn chances and colours. Allowed a number of vehicles to spawn with varying levels of bodywork corrosion (Trashmaster, both Towtrucks, various commercial tipper and cement trucks, Duneloader etc)
V1.3 Update: The latest GTA update loads files differently to previous ones, so some of the modified vehicle colours weren't loading. Fixes that and adds some more colour variations for other vehicles.
V1.4 Update: Improved deformation now applies to all DLC vehicles. These vehicles had an extra variable to make them tougher than vanilla vehicles, which is now removed. There are also new colours for some vehicles as well as some tweaks to spawns.
V1.5 Update: Tuners update now supported. All new tuner update vehicles now in traffic. New colour sets for the new vehicles too since rockstar neglected to do so for most.
V1.6 Update: New contracts DLC cars in traffic.
V1.8 Update: Up to date with all new DLC cars up to Feb 2023.
V1.8.1 Update: Adjusted damange modelling of a dumber of DLC vehicles, especially more recent ones, that rockstar decided to make exceptionally difficult to deform/damage for some reason.
Primeiro envio: 26 de Fevereiro de 2021
Último envio: 15 de Fevereiro de 2023
Último download: há 15 minutos atrás
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117 Comentários
The goal of this mod is to properly integrate all vehicles into single player, both base game and online only ones. It also makes a number of other changes to give a more varied and realistic feel to traffic. I've aimed for realism here, so only appropriate road legal cars are included. No stupid batmobiles or flying bikes!
- Many more vehicles now spawn in traffic, in appropriate areas. No ultra rare, race, prototype or unrealistic vehicles however.
- Spawn chances set appropriately for all vehicles. Meaning vehicles that should be common generally are and vice versa.
- Generally heavier traffic with much more variety in vehicle models across the whole map.
- Car colours revamped for the majority of traffic vehicles. Gives more realistic variety and as a bonus fixes the 'mostly black cars' bug.
- Custom modified vehicles can spawn in many new places across the map, with hundreds of possible combinations.
- Traffic driver AI has been tweaked. AI controlled traffic cars generally drive a little faster and less cautiously.
- This new AI means you can now make realistic freeway crashes, as some cars might swerve late or not stop in time!
- Damage deformation for most vehicles has been slightly increased for better crash damage. Includes DLC vehicles, since Rockstar keeps making them extra tough, this fixes that.
- Random police vehicles now spawn in traffic and will chase the player if you get a wanted level.
- Trains have also been redone, you will find more variety in trains as well as much longer ones.
I wanted this mod to feel like the vehicles were implemented in a realistic manner, along the lines of how rockstar would have done it. Not flooding the streets with hypercars and mod vehicles like some mods do. I've played though the whole game with this mod and not had a single crash, so consider it stable.
The mod includes two versions to choose from.
Both incorporate all the changes above, but change which vehicles can spawn in general traffic flow:
Realism Version - This one does not include some of the more exotic supercars and rare imported classics in general traffic, since you would never really see them in American traffic IRL. Use this one if you want a more realistic feel. Some of these rare vehicles still have a small chance to appear customised in special places however.
Variety Version - This one includes more vehicles in traffic flow, including many exotic supercars and imported classics etc. More variety but can feel less realistic. Note that it still only includes realistic vehicles however. There are still no concept cars, batmobiles, spy cars, armoured cars etc in traffic.
INSTALLATION:
The mod is packaged into two easy one click OpenIV installers. CHOOSE ONLY ONE FROM ABOVE!
You'll need scripthook installed for the latest version of GTA, get it here if you don't have it already: https://www.gta5-mods.com/tools/script-hook-v
You will also need OpenIV to install, get it here: https://openiv.com/
Once both of the above are installed, open OpenIV and make sure the ASI loader is active (Tools->ASI Manager then install the top two options.)
Then in OpenIV go Tools->Package Installer and select one of the two mod versions to install. Then simply follow the instructions.
It's highly recommended to install into the mods folder, as that allows it to be easily uninstalled by deleting the mod folder.
IMPORTANT:
Rockstar also included an in game script to remove online vehicles from SP, you may need something that disables that if you notice cars disappearing. This trainer does it automatically for you: https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
V1.1 Update: Tweaked a few spawn chances and colours. Allowed a number of vehicles to spawn with varying levels of bodywork corrosion (Trashmaster, both Towtrucks, various commercial tipper and cement trucks, Duneloader etc)
V1.3 Update: The latest GTA update loads files differently to previous ones, so some of the modified vehicle colours weren't loading. Fixes that and adds some more colour variations for other vehicles.
V1.4 Update: Improved deformation now applies to all DLC vehicles. These vehicles had an extra variable to make them tougher than vanilla vehicles, which is now removed. There are also new colours for some vehicles as well as some tweaks to spawns.
V1.5 Update: Tuners update now supported. All new tuner update vehicles now in traffic. New colour sets for the new vehicles too since rockstar neglected to do so for most.
V1.6 Update: New contracts DLC cars in traffic.
V1.8 Update: Up to date with all new DLC cars up to Feb 2023.
V1.8.1 Update: Adjusted damange modelling of a dumber of DLC vehicles, especially more recent ones, that rockstar decided to make exceptionally difficult to deform/damage for some reason.
- Many more vehicles now spawn in traffic, in appropriate areas. No ultra rare, race, prototype or unrealistic vehicles however.
- Spawn chances set appropriately for all vehicles. Meaning vehicles that should be common generally are and vice versa.
- Generally heavier traffic with much more variety in vehicle models across the whole map.
- Car colours revamped for the majority of traffic vehicles. Gives more realistic variety and as a bonus fixes the 'mostly black cars' bug.
- Custom modified vehicles can spawn in many new places across the map, with hundreds of possible combinations.
- Traffic driver AI has been tweaked. AI controlled traffic cars generally drive a little faster and less cautiously.
- This new AI means you can now make realistic freeway crashes, as some cars might swerve late or not stop in time!
- Damage deformation for most vehicles has been slightly increased for better crash damage. Includes DLC vehicles, since Rockstar keeps making them extra tough, this fixes that.
- Random police vehicles now spawn in traffic and will chase the player if you get a wanted level.
- Trains have also been redone, you will find more variety in trains as well as much longer ones.
I wanted this mod to feel like the vehicles were implemented in a realistic manner, along the lines of how rockstar would have done it. Not flooding the streets with hypercars and mod vehicles like some mods do. I've played though the whole game with this mod and not had a single crash, so consider it stable.
The mod includes two versions to choose from.
Both incorporate all the changes above, but change which vehicles can spawn in general traffic flow:
Realism Version - This one does not include some of the more exotic supercars and rare imported classics in general traffic, since you would never really see them in American traffic IRL. Use this one if you want a more realistic feel. Some of these rare vehicles still have a small chance to appear customised in special places however.
Variety Version - This one includes more vehicles in traffic flow, including many exotic supercars and imported classics etc. More variety but can feel less realistic. Note that it still only includes realistic vehicles however. There are still no concept cars, batmobiles, spy cars, armoured cars etc in traffic.
INSTALLATION:
The mod is packaged into two easy one click OpenIV installers. CHOOSE ONLY ONE FROM ABOVE!
You'll need scripthook installed for the latest version of GTA, get it here if you don't have it already: https://www.gta5-mods.com/tools/script-hook-v
You will also need OpenIV to install, get it here: https://openiv.com/
Once both of the above are installed, open OpenIV and make sure the ASI loader is active (Tools->ASI Manager then install the top two options.)
Then in OpenIV go Tools->Package Installer and select one of the two mod versions to install. Then simply follow the instructions.
It's highly recommended to install into the mods folder, as that allows it to be easily uninstalled by deleting the mod folder.
IMPORTANT:
Rockstar also included an in game script to remove online vehicles from SP, you may need something that disables that if you notice cars disappearing. This trainer does it automatically for you: https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
V1.1 Update: Tweaked a few spawn chances and colours. Allowed a number of vehicles to spawn with varying levels of bodywork corrosion (Trashmaster, both Towtrucks, various commercial tipper and cement trucks, Duneloader etc)
V1.3 Update: The latest GTA update loads files differently to previous ones, so some of the modified vehicle colours weren't loading. Fixes that and adds some more colour variations for other vehicles.
V1.4 Update: Improved deformation now applies to all DLC vehicles. These vehicles had an extra variable to make them tougher than vanilla vehicles, which is now removed. There are also new colours for some vehicles as well as some tweaks to spawns.
V1.5 Update: Tuners update now supported. All new tuner update vehicles now in traffic. New colour sets for the new vehicles too since rockstar neglected to do so for most.
V1.6 Update: New contracts DLC cars in traffic.
V1.8 Update: Up to date with all new DLC cars up to Feb 2023.
V1.8.1 Update: Adjusted damange modelling of a dumber of DLC vehicles, especially more recent ones, that rockstar decided to make exceptionally difficult to deform/damage for some reason.
Primeiro envio: 26 de Fevereiro de 2021
Último envio: 15 de Fevereiro de 2023
Último download: há 15 minutos atrás
The spawning police cars are stuck and dont move. So I had to unninstal. Any tips ?
Can you fix the LSPD patrolling outside Los Santos?
How can I disable spawning some vehicles?
Also is there a way to replace police cruiser with pilice cruiser 3? For some reason old cruiser spawns in the city
does anyone have a working version of OpenIV?
@sparky66 Please tell me how to uninstall this mod
@sparky66 very urgent!
@sparky66 Can you make an oiv that removes this mod
@klil i think u r facing a issue with the game crashing on the loading screen. Try installing the previous version v1.8 or v1.6, it worked for me
this mod works but the spawned traffic is much much lower than before, any tips on how to fix this?
with version 1.8.1 as soon as i load into story it comes up with err sys fileoad
since trying to use this mod , how do i remove it or undo everything because it doesnt put anything in mods folder even when i told it too
Mod is good but it interferes with my other mods. How can I uninstall it @Sparky66 please reply as soon as possible!
@Sparky66 Very good mod ive tried it, but this time my game is corrupted. your mod correupted my files now. How can I uninstall it? which files do I delete? 5 stars mod, i have gameconfig, heap, and packfile heap is on max and gameconfig is on the latest. It just no work. I dont want to uninstall my 245 mods and alot of stuff is on there. Please help someone !!! :(
Y'all for everyone that got that corrupted file error i couldn't do anything but uninstall all my mods and verifiy my game files on epic to fix it, except i had to download everything again, so i think there is no other way to get it to work now, if someone finds out how to make it work then thanks for helping
@Sparky66 Much needed update please?!
@SUM2PROVE I'm sure by now you've already restarted your progress, but FOR ANYONE WHO HAS THE CORRUPTION:
This file modifies "extratitleupdate.meta" and "carvariations.ymt" which were un-openable for me with OpenIV, which could have caused the problem. I managed to fix my by reverting those two specific files to default by getting them from an unmodified update.rpf file, since OpenIV tends to steer you away from modding without a mods folder.
carvariations.ymt can be found at "GTA V > mods > update > update.rpf > x64 > data"
extratitleupdate.meta can be found at "GTA V > mods > update > update.rpf > common > data"
Use OpenIV to extract the Unmodified Versions of the specified files above from the unmodified Update.rpf, then replace the modified ones.
This will at least get the game to start but you'll likely notice cars randomly disappearing, you can also fix that with other mods that allow you to use Multiplayer Vehicles in Singleplayer. An example of a mod that does this is Simple Native Trainer.
@Dark Prxphet Thanks i'll try this cause i think this mod is very good
Is it compatible with World of Variety?
No uninstall option may crash or corrupt game beware
Bro I want to uninstall this, there is a lot of cops following cars everywhere. I need to config that less or uninstall. Its saying just delete mods folder? :D I have tons of mods, Thanks
do you have a fivem version of this?