Not another persistence mod (New Personal vehicles) 1.5 Tire smoke & Extras
4.632
77
-
há 6 dias atrás
INSTALLATION
-you need scripthookV and scripthookdotnet.
-Install that if you don't have it
-create a scripts folder in your game folder if you don't have it
-Just drag and drop the files from the scripts folder in the zip, into your own scripts folder.
- Read the features so you know how to use the mod.
FEATURES
This script allows you to have more personal vehicles for your story mode characters. I made sure that the vehicles you save with this mod function 90percent the same way as the default personal vehicles.
HOW TO USE
To Save a Vehicle: While standing on foot near a car, hold the Context button (the button used for interaction, whether it's the gamepad or keyboard) for one second. Your character will perform a key fob animation, the car will honk, and its current position and modifications will be saved to a .dat file. Once saved, that specific coordinate becomes the car's spawn point. Even after restarting the game, the car will spawn at that exact spot.
To Unsave a Vehicle: While standing on foot near a saved vehicle, hold the Radio Wheel button (the button you press for vehicle radio, might be wise to switch this in the keyboard.) for one second. This deletes the save file and removes the vehicle from your personal fleet.
Vehicle Customization: You do not need to do anything manually. Simply sit in the car and make your changes (like at Los Santos Customs), the script automatically detects any new parts or colors and updates your save file for you.
This ensures the car retains every modification. Whenever the car spawns at its saved location, it will have every performance upgrade, visual part, and color (including rims and interior) exactly as you last customized it.
The Blip & Spawn System
Protagonist-Specific Blips: Every one of your newly saved personal vehicles has a map blip color based on who you saved it with (Blue for Michael, Green for Franklin, Orange for Trevor, white for pedestrians and MP Characters).
Character Filter: Only the cars belonging to the character you are currently playing will spawn. Cars belonging to the other two protagonists or any other ped you play with, will not appear in the world until you switch to them (MPCharacters and other peds share the same vehicles).
Proximity Spawning: To keep your map clean and your performance high, the blip only appears and the vehicle only spawns when you are within 200 meters of the car's saved location.
Map Clutter Prevention: The script removes the blip as soon as you enter the vehicle, since you no longer need the icon to find it.
"Personal" vs. "Persistent"
Not Persistent in World: It is important to understand that these vehicles are NOT persistent in the game world. Just like the characters' main story cars, they do not stay exactly where you leave them if you drive away.
Persistent in Data: However, they remain persistent through game sessions via the .dat file. If your car is destroyed, abandoned, or left behind across the city, it will spawn back at its saved location with all customizations intact. This is exactly how "Personal Vehicles" function in the base game.
No Vehicle Duplicates: If you are already in one of your saved personal vehicles, they won't respawn when you approach their spawn point. The script will check if the car already exists or if you are currently driving it, if you aren't, it will respawn naturally.
Pro-Tips for the Best Experience
For Real-Time Persistence: If you prefer your vehicles to stay exactly where you left them during a single play session, I recommend using this alongside: Automatic Lock/Unlock Car. I have made sure this script is compatible with other persistence mods.
For Vehicle Delivery: If you also want to have your vehicles brought to you, use: Mors Mutual Insurance (MMI SP). It allows you to insure your vehicles and have them brought to you if they exist in the game world, perfect to use with Automatic Lock/Unlock.
Death & Arrest Logic
If you die or get arrested, the script will respawn your personal vehicles at their default location. It doesn't matter if they are persistent, this is personal preference and I will not change it. It's a mild punishment for dying or getting busted, you can always steal a ride and drive back to the vehicle's default location.
CHANGELOG 1.1
-Now cars spawn on character switch and game start, provided the character you're using is not standing right where the car spawns and looking at where it spawns, it will however, spawn when you look somewhere else, and walk about 5 meters from it spawn point, preventing uninmmerssive spawns.
CHANGELOG 1.2
- Now cars spawn no matter what, provided you're not looking at their spawn point and you are the current character owner of the car, there's also an optional version that makes the cars spawn no matter what.
CHANGELOG 1.3
- Fixed an issue introduced in 1.2 that prevented vehicle modifications from being saved, not present in other versions previous to 1.2.
CHANGELOG 1.4
-Now saved vehicles will also save and load neonlights.
Primeiro envio: 25 de Dezembro de 2025
Último envio: 23 de Janeiro de 2026
Último download: há 3 horas atrás
All Versions
132 Comentários
More mods by thalilmythos:
- Missão
- Gta Iv
- .Net
- Jogabilidade
- Missão
- Jogabilidade
- .Net
- Jogabilidade
INSTALLATION
-you need scripthookV and scripthookdotnet.
-Install that if you don't have it
-create a scripts folder in your game folder if you don't have it
-Just drag and drop the files from the scripts folder in the zip, into your own scripts folder.
- Read the features so you know how to use the mod.
FEATURES
This script allows you to have more personal vehicles for your story mode characters. I made sure that the vehicles you save with this mod function 90percent the same way as the default personal vehicles.
HOW TO USE
To Save a Vehicle: While standing on foot near a car, hold the Context button (the button used for interaction, whether it's the gamepad or keyboard) for one second. Your character will perform a key fob animation, the car will honk, and its current position and modifications will be saved to a .dat file. Once saved, that specific coordinate becomes the car's spawn point. Even after restarting the game, the car will spawn at that exact spot.
To Unsave a Vehicle: While standing on foot near a saved vehicle, hold the Radio Wheel button (the button you press for vehicle radio, might be wise to switch this in the keyboard.) for one second. This deletes the save file and removes the vehicle from your personal fleet.
Vehicle Customization: You do not need to do anything manually. Simply sit in the car and make your changes (like at Los Santos Customs), the script automatically detects any new parts or colors and updates your save file for you.
This ensures the car retains every modification. Whenever the car spawns at its saved location, it will have every performance upgrade, visual part, and color (including rims and interior) exactly as you last customized it.
The Blip & Spawn System
Protagonist-Specific Blips: Every one of your newly saved personal vehicles has a map blip color based on who you saved it with (Blue for Michael, Green for Franklin, Orange for Trevor, white for pedestrians and MP Characters).
Character Filter: Only the cars belonging to the character you are currently playing will spawn. Cars belonging to the other two protagonists or any other ped you play with, will not appear in the world until you switch to them (MPCharacters and other peds share the same vehicles).
Proximity Spawning: To keep your map clean and your performance high, the blip only appears and the vehicle only spawns when you are within 200 meters of the car's saved location.
Map Clutter Prevention: The script removes the blip as soon as you enter the vehicle, since you no longer need the icon to find it.
"Personal" vs. "Persistent"
Not Persistent in World: It is important to understand that these vehicles are NOT persistent in the game world. Just like the characters' main story cars, they do not stay exactly where you leave them if you drive away.
Persistent in Data: However, they remain persistent through game sessions via the .dat file. If your car is destroyed, abandoned, or left behind across the city, it will spawn back at its saved location with all customizations intact. This is exactly how "Personal Vehicles" function in the base game.
No Vehicle Duplicates: If you are already in one of your saved personal vehicles, they won't respawn when you approach their spawn point. The script will check if the car already exists or if you are currently driving it, if you aren't, it will respawn naturally.
Pro-Tips for the Best Experience
For Real-Time Persistence: If you prefer your vehicles to stay exactly where you left them during a single play session, I recommend using this alongside: Automatic Lock/Unlock Car. I have made sure this script is compatible with other persistence mods.
For Vehicle Delivery: If you also want to have your vehicles brought to you, use: Mors Mutual Insurance (MMI SP). It allows you to insure your vehicles and have them brought to you if they exist in the game world, perfect to use with Automatic Lock/Unlock.
Death & Arrest Logic
If you die or get arrested, the script will respawn your personal vehicles at their default location. It doesn't matter if they are persistent, this is personal preference and I will not change it. It's a mild punishment for dying or getting busted, you can always steal a ride and drive back to the vehicle's default location.
CHANGELOG 1.1
-Now cars spawn on character switch and game start, provided the character you're using is not standing right where the car spawns and looking at where it spawns, it will however, spawn when you look somewhere else, and walk about 5 meters from it spawn point, preventing uninmmerssive spawns.
CHANGELOG 1.2
- Now cars spawn no matter what, provided you're not looking at their spawn point and you are the current character owner of the car, there's also an optional version that makes the cars spawn no matter what.
CHANGELOG 1.3
- Fixed an issue introduced in 1.2 that prevented vehicle modifications from being saved, not present in other versions previous to 1.2.
CHANGELOG 1.4
-Now saved vehicles will also save and load neonlights.
Primeiro envio: 25 de Dezembro de 2025
Último envio: 23 de Janeiro de 2026
Último download: há 3 horas atrás
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@Viper_Hush All good, I will add a mechanic to bring the cars feature with a menu soon, worrynot, I'll get to it.
20 de Fevereiro de 2026 -
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Absolutely amazing! I've been waiting for an update to some persistence mod as their all outdated.
26 de Fevereiro de 2026 -
@thalilmythos The reason some players get the "saved but no blip/spawn" bug is actually a Windows regional formatting issue. Outside the US, Windows uses commas for decimals (like 17,411), so when the script saves coordinates and later splits that string by commas, it completely shatters the location data. I verified this by manually changing the commas to periods in my bugged .dat file, which instantly fixed the blip and made the car spawn correctly. To fix this permanently, you just need to force your script's thread to use the invariant/US culture format so it always writes decimals with periods regardless of the user's region. Thanks for the awesome mod!
27 de Fevereiro de 2026 -
@Expletiv My man, you are a life saver, I'm going to pin your comment for now.
27 de Fevereiro de 2026 -
@Expletiv If you don't mind, can you paste one of your vehicles here? so people can see an example?
27 de Fevereiro de 2026 -
@thalilmythos Sure, if you look at line 2 for example, the uneven commas should be dots.
-304802106
0,7865754,542,2526,173,84
306,4945
01VDG053
-1692214353
111
132
-1
111
156
0
156
0
0
2,038848
0
1,2,3,4,5,10
0:-1,1:-1,2:-1,3:-1,4:-1,5:-1,6:-1,7:-1,8:-1,9:-1,10:-1,11:-1,12:-1,13:-1,14:-1,15:-1,16:-1,23:-1,24:-1,25:-1,26:-1,27:-1,28:-1,29:-1,30:-1,31:-1,32:-1,33:-1,34:-1,35:-1,36:-1,37:-1,38:-1,39:-1,40:-1,41:-1,42:-1,43:-1,44:-1,45:-1,46:-1,48:-1
0
0
-1
0
0
156
0
111
156
0,0,0,0
255,255,255
0
255,255,25527 de Fevereiro de 2026 -
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@thalilmythos great work!! Can you add the extra paints you found on trainerV which containt the flashy vivid colors? thx
06 de Março de 2026 -
@thalilmythos I can't save the FH1 helicopter and the avengerfor example???
12 de Março de 2026 -
@ribyby I haven't considered aerial vehicles saving for this, I'll see what I can do
12 de Março de 2026 -
Completely fails to load (legit copy of Enhanced, all necessary elements in correct positions), F4 pulls up a simple orange-colored Warning prompt for the script.
19 de Março de 2026 -
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@Pizzah Not tested in enhanced, I play in legacy because mod support is proper in there, and it works perfectly as shown here: https://www.youtube.com/watch?v=-vMbEbLmEMM
23 de Março de 2026 -
@thalilmythos great mod .Thanks .Can you fix a windows car marker bug ? I dont use US system ((((((
30 de Março de 2026 -
I got a metric fuck ton of errors and warnings as soon as I loaded in
[21:24:40] [INFO] Personal vehicles.dll
[21:24:56] [ERROR] Caught unhandled exception:
[21:24:56] [ERROR] System.NullReferenceException: Object reference not set to an instance of an object.
[21:24:56] [ERROR] at SHVDN.NativeMemory.GetVehicleHandles(FVector3 position, Single radius, Int32[] modelHashes)
[21:24:56] [ERROR] at GTA.World.GetClosestVehicle(Vector3 position, Single radius) in ScriptHookVDotNet2\GTA\World.cs:line 530
[21:24:56] [ERROR] at NPV.Main.onTick(Object sender, EventArgs e)
[21:24:56] [ERROR] at SHVDN.Script.DoTick()
[21:24:56] [ERROR] The exception was thrown while executing the script NPV.Main from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V Enhanced\scripts\Personal vehicles.dll".
[21:24:56] [WARNING] Aborted script NPV.Main.
[21:24:56] [WARNING] at System.Threading.Thread.AbortInternal()
[21:24:56] [WARNING] at System.Threading.Thread.Abort()
[21:24:56] [WARNING] at SHVDN.Script.Abort()
[21:24:56] [WARNING] at SHVDN.Script.DoTick()
[21:24:56] [WARNING] at SHVDN.Script.MainLoop()há 8 dias atrás -
Hello, I dont usually comment much, but your mod is great. The only thing that I could beg for, is being able to disable the blips on specific cars.
há 6 dias atrás -
@Shantofficiel That doesn't seem like a big ask, but can you elaborate?
há 6 dias atrás -
Me and some friends are in the process of adding a lot of cars around the map, like in the old gta games (hidden special vehicles, race cars, monster trucks, jetpack...). This mod is the closest from what we need, but the blips ruins the fun of finding cars I do not want them to be visible on the map. If it would be possible to turn off the blips in the settings, that would be amazing, I mean it 😄 tyvm for even considering this
há 6 dias atrás







New update:
- Now cars save the tire smoke
- Certain cars randomize extras (things like some roofs or ecolas inside the vehicle or coffees or boxes in vans) now the mod saves the state of the extras too.
It is recommended to resave your cars when installing the update to get the tire smoke and extras saved.
Here's a video of the mod workings
https://www.youtube.com/watch?v=-vMbEbLmEMM
If you ever feel compelled to find out what I'm up to these days, be sure to check out my patreon:
https://www.patreon.com/c/Thalilmythos
And be sure to join my discord group, we're a fun bunch, I promise.
https://discord.gg/jwd8vX42y